Episode 20: Putting Console Controllers on Your Resume



An original PDP-1 computer - a circular monitor next to a large input console
Spacewar!, one of the first games to use a controller, ran on the PDP-1 computer.
We’ve talked often before about how games can use a GUI to teach you a skill or task useful in real life.

But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills?

Militaries around the world certainly seem to think so.

More broadly, it might make sense to design interfaces around skills and aptitudes that users have already learned elsewhere.

Gamers often learn how to use a controller at a very young age, when their brains are more plastic. So let’s take advantage of that.

 

Notes:

Games mentioned in this episode

  • Duck Hunt
  • Spacewar!
  • Wii Sports
  • Legend of Zelda: Twilight Princess
  • Tearaway: Unfolded
  • Super Mario Brothers
  • Space Fortress
  • Asteroids
  • Steel Battalion
  • Battletech: Firestorm

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