Episode 06: Communication Training via Witness

Cover art from the Witness board game.Witness, a cooperative crime-solving mystery board game, is on our minds.

In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together.

It’s so clearly applicable to communications training and working in cross-functional teams that Witness doesn’t just provide lessons – it might actually be useful as a game played during training.

 
 
 

Show Notes & Links:

Other games mentioned in this episode:

Subscription Oddities

Tonight some changes behind the scenes rolled out – specifically we moved our episodes to a new file host.

You don’t need to change anything, iTunes and all the other podcast apps will update automatically. But you might see old episodes show up as new again. Feel free to mark them as listened, or why not take the opportunity to revisit our catalog?

Thanks for being one of our early listeners! We appreciate each and every download. A new episode will show up on Thursday as usual – this week we’re talking about the board game Witness.

Episode 05: Onboarding in Super Mario Maker

Super Mario Maker box artSuper Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects.

It’s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares).

Imagine being dumped into that playground with no structure or rules. Without guidance and constraints, figuring out how to design fun and challenging levels could easily be overwhelming. Thankfully, Nintendo caught this problem ahead of time.

In this episode we specifically examine the game’s onboarding process. The way Super Mario Maker teaches players how to play has implications for getting someone up to speed in other games and elsewhere.

Show Notes & Links:

Other games mentioned in this episode:

  • Skyrim
  • Oblivion
  • Fallout 3
  • Dark Souls

If you liked this episode, please leave us a review on iTunes or your podcast app of choice. And if you’ve seen any other interesting ways games handle onboarding, let us know!

Episode 04: Cooperative Learning Principles in Pandemic Legacy

Cover image of the board game Pandemic Legacy (Red edition)Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this week’s shorter “lockpick” episode.

Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the next time.

Pandemic and Pandemic Legacy are available wherever finer board games are sold.

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Episode 03: Experiential Learning and Text-Based Training in Mr Robot: Exfiltration

In a smaller “lockpick” episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger.

Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing in social engineering. It’s a choose your own adventure style experience where you decide whether and how to blackmail and coerce your way into systems.

Mr. Robot: 1.51exfiltrati0n serves as an interesting exploration into how chatbots or other text interfaces might be useful in training and experiential learning.

Mr. Robot: 1.51exfiltrati0n is $2.99, available for both iOS and Android

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